All production documentation and Development Log
All Production Documentation
Application
In terms of application. The software, that used for arranging and editing the sound for this gameplay is by using Premiere Pro CC 2019. Short definition, of Premiere Pro is where the software that use for editing video or sound that usually use for beginner who want to learn editing. Furthermore, since this software are easy to learn and use, it makes the process of editing much more smoother due to most of the tools or features already familiar.
Step 1
After creating the new project inside the software. The first step for this editing process are starting by importing the footage and the sound to the Premiere Pro folder like shows on Fig 12.
Step 2
After importing all the footage and audio inside the folder of Premiere Pro according to the layer itself, then drag to the right to the timeline where the orange box shows on Fig.13 below. After, that cut all the footage according to stages or scenes on the gameplay by using “Ctrl c”, or by clicking the tools on the small rectangle box that colour with blue circle.
Figure 13
Furthermore, after cut all the scenes on the video game then import the all audio according to the part of the scene itself. Like shows on Fig.14 below, by labeling the footage and video, therefore its easy to know and understand which one are for the enemy sound, which one Foley sound , which on the background music and much more. On Table 2 below shows that by labeling:-
Figure 14
Colour | Label For |
Orange | Footage gameplay |
Yellow | Foley sound |
Dark Green | All Cuphead sound effects |
Blue | Sound effects of every scenes of gameplay |
Pink | Sound effects of enemies |
Table 2
Step 4
After a while, when all the sound already been import according to their scene, the next step is by drag the circle that located on the bottom to the left to see more detail of the sound. Where Fig.15 shows that label with blue rectangle. After looking at all the sound effects some of the sound effects been slow down the duration to match the scene, by clicking right click on the selected sound and click “Speed/Duration”, then change it around 70% to 90% for all sound that been selected.
Figure 15
Step 5
Moreover, the next step is by change the volume by clicking all the selection audio, click right click and press audio gain. After that press the above one like shows on Fig.16. Therefore, this mostly use around -9.2db to -2.0db only mostly of the sound.
Figure 16
Step 6
Furthermore, some of the sound change the audio into reverse by using the same step like changing the speed but rather changing the speed changing the it to reverse like shows on Fig.17 below where this only use for the outro sound. Since it use same sound but the sound just in reverse to indicate its outro scenes.
Figure 17
Final Step
On the final like shows on Fig.18 above shows all the sound are done according to the scene, therefore the time to listen to it as to checking if anything sounds less. After, felt satisfied with the arranging the audio the very last step is where export the it by clicking “Ctrl m”. Therefore, the export settings are by using default setting which is using “AAC” type of audio, while the sample rate are 48000 Hz with Bitrate setting of 320. In addition the quality of audio also in high quality that shows on Fig.19 the setting for the export.
Development Log
For the development log or change. During the process of the sound there no changes made. Which means most of the sound are according to the planned. Therefore, there no changes made in the picking the sound effects of this gameplay. However, there some of the sound effects that not state during the planning such as the villain defeat sound, Cuphead dash and more, that not state at the planning. As a result there no sound of it this is due to the sound are to tied by one another. Meaning by this is the sound are too much to use inside the game and afraid it cause and distract the player concentration on playing the game itself. Furthermore, all the sound and music are totally free copyright, that shows on Fig. 20 below the evidences that the sound that use for this gameplay audio are free and no copyright issues.
Figure 20