Planning, Development Stage and Unedited Sound
Planning Stage and Development Stage:-
For the planning notes or planning stage and development stage here are the where shows below the planning note for the CUPHEAD gameplay. Where first will be explain about the background music like shows on Table.1 below:-
Table 1
STAGE 1
Therefore, here are some explanation from the table above. Where shows on the first stage that already been label with number, this stage is the first scene in the game. Which, the timing for this stage is from 0 second until 1 minute 24 second. Furthermore, along that first scene the music background that will be use will be the type of music that more into hype mood and more upbeat theme for the music.
STAGE 2
Meanwhile, for the next stage the scene will be at the casino place. Therefore, the music of this scene more into classic and jazz type of music that will be use. Moreover, the music also will be use from 1 minute 38 second to 3 minute 43 second, which follow the scene itself.
STAGE 3
For the third stage, since the scene is more into woody or jungle type of location background, therefore, the sound of this its not much change like the first one. Meaning by this in terms of the mood, the mood are still the same the music background will be hype and upbeat type of music but, this is have extra background music. Which will be the sound of animals that usually can be heard if someone on forest such as sound of birds, shaking trees and much more.
RESULT SCENE
Furthermore, for the last one will be the result scene. Where usually appear after finishing every each of the scene. As a result, the timing for this scene will be divided into 3 category since this gameplay have 3 stages. For the first stage it will be from 1 minute 25 second until 1 minute 37 second. While for the second stage will be from 3 minute 44 second until 3 minute 58 second and lastly for the third stage will be from 5 minute 27 second until 5 minute 38 second. Even though, this scene have separate time, but the music background fro this scene will be the same, which will be use slow type of music, but more cartoonish type of music. Where to give the victory mood.
In conclusion, in terms of the file format that will use will be all of it are .mp4 file format, this is because of due to most that music download from YouTube where, the owner allow to use any software in terms of to download it. For the next part will be explaining about the the sound effects that will be use for the characters of the game. That will be cover such as :-
Ø CUPHEAD
Ø WORMS
Ø POTATO
Ø ONION
Ø CARROTS
Ø FROGS
Ø LUCKY SPIN MACHINE
Ø BLUE SLIME
Ø TOMBSTONE
CUPHEAD:-
For the first character that will explaining for the main character which is the Cuphead itself. This character have lots of movement but will be explaining one by one with what the sound will be use for the movement.
Figure 1
For the first movement of the character will be talking about the shooting scene. Like shows on Fig.1 above. One of the common movement that the character always use to defeat the enemy by shooting. Therefore, everytime the character use this scene the sound effects will using will be a “chu” type of sound that sound cute and shows the shooting sound.
While, for the next movement will be the fire scene. This is where the character use the bigger shot rather than small sound, where only use everytime the power full. Like shows on Fig .1.1 below. Where the scene of Cuphead fire blast. Therefore, for this sound it will use gun shoot type of sound effects.
For the next movement of this character will be, the jump movement. Therefore, for this since if the character jump, the sound effects will appear which is the sound of bounce or “boing” sound effects. Like shows on Fig. 1.2 below.
Meanwhile, the next movement is when the Cuphead get hit by the enemies. The sound that will use will be quite similar kinda sound like jumping sound. But this time since it getting hits, the sound of “boing” will be appear but in a reverse ways and much more deeper sound. Where, Fig 1.3 below shows the scene of Cuphead getting hit.
Furthermore, for the last movement for the Cuphead is the teleport part. For this part, the sound of teleport will be use a pop type of sound effects. That means everytime the cuphead teleport, it sound of pop will come out. However, the pop sound are so deep and only on Stage 3 this kind of movement been use. That shows on Fig.1.4 below.
In conclusion, there are the sound effects that will be use for the Cuphead, that not basically only use in stage one but in all stages the sound will be use because of the Cuphead are in every stages inside the game.
WORMS:-
For the next character will be worms, that only appear during the first stage 1 on the gameplay. Basically this worms only appear for when fighting the potato. Therefore, for this character, everytime the worm appear, the sound effects of “hi” come out from the worms its self. That shows the differences from another common movement by the potato. Fig . 2 below shows the worms scene.
POTATO:-
For the first enemy is the Potato. This Potato character only appear in Stage 1 only, where the Cuphead first enemies to fight. Therefore, the first movement will be when the character come out form the bottom. This part, the Potato will be use a pop up sound effects that indicate, the enemy come out from the land, like shows on Fig.3 below. Furthermore, this type of sound effects will not be use for Potato but for all enemy that come out from the bottom in the Stage 1 such as Onion and Carrot. Both of them will be use the same sound effects, when they come out from the land.
While, for the next movement of the potato that use sound effects is the shooting scene. When the enemy start to shoot by using the mouth the sound effects of like “Puii” sound. Like the sound of someone spit out something. Where shows on Fig. 3.1 below.
ONION:-
For the next enemy is the onion. In this game the onion mostly stay on one place a start to cry. Therefore, when the onion come out, like mention above it will come the same sound effects like potato. But here when the onion start to cry, or muffle. The sound will be use a muffle sound effects that shows, the onion start want to cry. Like shows on Fig.4 below.
Meanwhile, when the onion start to cry out. The sound effects that will be use is the crying sound effects, to be more specific, is the sound of baby crying. That will be adjusting according to the timing. Where, Fig.4.1 below shows the crying scene.
After a while, when the online cry there will be a air drop sound that will be explain more on foley part of sound and an acid type of sound. Which the acid sound use only when the tears are in red or pink colour. Like shows on Fig.4.2 below. This is because of to indicate that the pink tears are give more damage to the Cuphead if the character get hit the red tears.
CARROT:-
For the last enemy for in the stage 1 will be the carrots. Same like mention before when the carrot come out from the land below, it will use the same sound effect. However, carrot will be one of the most use in stage 1. This is because of like shows on Fig. 4.3 below where the carrot when it start to make a dizzy movement, the sound effects will be use a dizzy sound to give the same feeling as the carrot movement.
Figure 4.3
Furthermore, it during the carrot use it power the which, when the carrot product rings from itself. The sound effects will using a ship hound sound or the sound of ship passing through. Like shows on Fig.4.4 below. The reason this type of sound effects are use because of to the game much more unique and funny in terms of the sound.
As a result, that all the enemy sound effects for stage 1 only. Meanwhile for the next stage will be inside the casino scene. Therefore the first enemy of stage 2 will be:-
FROGS
For the Frogs enemy the sound that first will be use a frogs sound. This sound will appear if one of the frogs start to open their mouth. Like shows on the Fig.5 below. Since there are 2 frogs therefore, the sound will be according to which frogs open the mouth first and follow after that.
After that, the next sound effects that will be use to the frogs is during the back frogs (brown colour) start to spit the fire sheep. Where the sound effects are use the same like the potato spit sound. Which is like “puii” sound effects, that shows on Fig. 5.1 below.
Furthermore, its the same sound effects that will be use like the brown frog when it spit the fire sheep when the green frogs start to clap the hand that produce a neon balls. Therefore, below Fig.5.2 shows the image of green frog produce neon balls by clapping.
LUCKY SPIN MACHINE:-
For this enemy is the same still on stage 2. Lucky spin machine is where the two frogs combine together that change into this luck spin machine. Furthermore, when the machine produce coin, when the coin come out from the machine like shows on Fig 6 below, the sound effects will be a drop of coin sound effects.
For the last sound effects of the machine, it will produce a spinning sound effects. Only when the machine to pull down in order to, spin the machine. However, the sound will be only come out when the face inside the machine start to spin. That shows on Fig.6.1 below.
BLUE SLIME:
Like shows on Fig 7 below, this enemy only appear on the Third Stage of the gameplay. Therefore, during the slime start to bounce and when it drop to the land. The sound effects that will use for the slime when it bounce is a pop sound while if the slime to bounce up the sound effects will be pop up sound. Like the sound bounce down and up.
Furthermore, when the blue slime start to change it shape into boxing hand, the sound effects will be use “toing” type of sound effects that mostly like a bounce sound, that use when the large slime want to punch. Where shows on Fig.7.1 below. However, when the slime start to appear the question sign above it, the warning sound effects will be appear, this is to shows that something bad will happen, like shows on Fig.7.2 below
Moreover, after that warning sound play, the slime start to laugh. Therefore, the sound effects that will be sound for this part is a deep laugh sound effects, that match with the body since It become larger. Fig.7.3 shows the laughing scene. Since, the slime become larger the sound of bounce is quite different because, the sound pop is more deeper n slower slow rather than the original sound become the slime transform. This is what the Fig.7.4 shows below.
TOMBSTONE:-
Finally tombstone, this enemy also in same stage like slime above. But only the transformation from slime to tombstone. This is when the tombstone appear from falling down above the slime, the sound of pop also been use to the movement, where the tombstone pop out the slime. That like shows on Fig.8 below. When the tombstone, start to move left and right the sound effects of scratching will be come out. This is to shows that the tombstone scratch the land when it move. This movement can be seen on Fig.8.1 when the tombstone scratching.
Figure 8
Figure 8.1
For the last movement of the tombstone is when it flip down the face down. The sound of this movement just a simple one, which is will be also a pop sound but more deeper and most likely like bubble pop up. As a result, that all the sound effects that will be use for the characters inside the game. Furthermore, for the next one will the Unedited and Manipulated sound assets where can be seen below.
Unedited sound
For the first unedited sound, this part will be a form of table that shows the sound that will be use in summarise from the above section. That first will be about sound effects.
SOUND EFFECTS (SFX) for Characters
Stage 1 | Uses | File format |
CUPHEAD |
|
|
Chu sound | Use for Cuphead shooting | .mp4 |
Gun shoot sound | Use for Cuphead Fire Blast | .mp4 |
Boing sound | Use for Cuphead Jump | .mp4 |
Reverse Boing sound | Use for Cuphead get / on hit something | .mp4 |
|
|
|
WORMS |
|
|
Hi sound | Use when worms appear from potato | .mp4 |
|
|
|
POTATO |
|
|
Puii sound | Use for Potato Spit | .mp4 |
Pop up sound | Use for Potato come out from bottom | .mp4 |
|
|
|
ONION |
|
|
Pop up sound | Use for Onion come out from bottom | .mp4 |
Cry sound | Use for Onion Crying | .mp4 |
Acid Sound | Use for the pink/red of Onion tears | .mp3 |
|
|
|
CARROT |
|
|
Pop up Sound | Use for Carrot come out from the bottom | .mp4 |
Dizzy sound | Use for Carrots spinning head | .mp4 |
Ship sound | Use for Carrot when the ring come out | .mp4 |
|
|
|
Stage 2 |
|
|
CUPHEAD |
|
|
Chu sound | Use for Cuphead shooting | .mp4 |
Gun shoot sound | Use for Cuphead Fire Blast | .mp4 |
Boing sound | Use for Cuphead Jump | .mp4 |
Reverse Boing sound | Use for Cuphead get/ on hit something | .mp4 |
|
|
|
FROGS |
|
|
Frogs sound | Use for Frogs when open their mouth | .mp4 |
Puii sound | Use for Brown frog spit fire sheep | .mp4 |
Puii sound | Use for Green frog when produce ball by clap | .mp4 |
|
|
|
LUCKY SPIN MACHINE |
|
|
Coin Sound | Use for Machine throw coin | .mp4 |
Spinning Sound | Use for Machine when it spin | .mp4 |
|
|
|
Stage 3 |
|
|
BLUE SLIME |
|
|
Pop sound | Use for slime bounce down | .mp4 |
Pop up sound | Use for slime bounce up | .mp4 |
Toing sound | Use for slime use or change into boxing | .mp4 |
Deep laugh sound | Use for large slime laughing | .mp4 |
Warning sound | Use for slime when question mark on its head | ,mp4 |
Deep Pop sound | Use for large slime bounce down | .mp4 |
Deep Pop up sound | Use for large slime bounce up | .mp4 |
|
|
|
TOMBSTONE |
|
|
Pop out sound | Use for tombstone appear that hit the blue slime | .mp4 |
Scratching sound | Use for tombstone move left or right | .mp4 |
Bubble pop up sound | Use for tombstone slam the head down | .mp4 |
|
|
|
CUPHEAD |
|
|
Chu sound | Use for Cuphead shooting | .mp4 |
Gun shoot sound | Use for Cuphead Fire Blast | .mp4 |
Boing sound | Use for Cuphead Jump | .mp4 |
Reverse Boing sound | Use for Cuphead get / on hit something | .mp4 |
Pop sound | Use for Cuphead Teleport | ,mp4 |
Meanwhile for the sound effects of the environment sound of every scene will be use:-
SOUND EFFECTS (SFX) for Environment.
BACKGROUND MUSIC (NAME)
Meanwhile, in terms of background music. Its already mention above about what kind of music. However, here the name of the music that will be use for the sound background in every stages or scenes. Which are:-
Stage 1 | File Format |
“If I had a Chicken Music” | .mp4 |
Stage 2 |
|
“Upbeat Jazz Background Music” | .mp4 |
Stage 3 |
|
“Its a Good Day” | .mp4 |
Result scene |
|
“Music Swipesy Cakewalk” | .mp4 |
As a result, in terms of the file format for this video game audio mostly are .mp4 due to the same reason like state above. However, there also another file format which are .mp3 and .aac. This is because of the source can easily found and download directly to the website itself.
Manipulated Sound Assets
Furthermore, for the Manipulated sound assets. It will be cover about all the foley sound that will be use inside the game. Therefore, here are the list for what scene that using foley.
Scene | Uses | File Format |
“Ready” sound | Where it use in every stages before start play | .mp3 |
“Fight” sound | Where it use in every stages after the “ready” sound | .mp3 |
Water drop sound | Where use in stage 1 at onion scene, for normal tears drop | .mp3 |
Like shows on table 3 above, all of the 3 sound are use by Foley. This is because of hard to get the accurate sound for the specific scene. In terms of the process of Foley, the application that use to edit the sound is by using “Voice Change” application inside mobile phone, which easily record the voice and then can change it afterward. Fig.9 below shows the icon of the application and the pitch selection.
Figure 9
This application allows to change the sound into several pitch such as can be a sound of boy, girl, robots, baby and much more. By using only normal earpiece, its really help in order to record the sound properly due to the application. As a result Fig.10 below shows where the behind the scene process of recording these Foley sound. However, one of it which is “water drop sound” didn’t use any voice changer application. Which means, it directly recorded to the Premier Pro because of to make it more accurate timing. Furthermore, Fig.10.1 below shows the 3 scene on the gameplay that use Foley.